That lead robot and Miles's cape will print over foil for an eye-catching, shimmery effect.
I have two YA offerings for Summer 2016. Cure for the Common Universe (6/14/16) by the wonderful Christian McKay Heidicker follows 16-year-old Jaxon, who may or may not be addicted to video games. If you ask me, he is. His father and stepmother agree with me, and on the very day that Jaxon secures his first real date with a human living young woman, his parents send him off to video game rehabilitation. Now, Jaxon has less than a week to "beat" rehab if he's to make it to his date. Fun, right?
Cure has the big-cast appeal of It's Kind of a Funny Story, The Breakfast Club, and/or Girl, Interrupted. In rehab, Jaxon will meet like-minded individuals, though he will go out of his way to prove that he's nothing like Soup, Aurora, Meeki, or the other members of his guild. And he will have to confront his shitty worldview, much of it shaped by the games he spends hours playing every day.
Christian did a really fun scavenger-hunt cover reveal a few months back, and he gave props to eBoy, who created the shockingly cool cover art. But let's back up a couple of months. Greg Stadnyk, the designer for the novel, was really excited about the prospect of working with eBoy on this cover, and I was immediately sold on the idea. eBoy's artwork perfectly captures the hyperrealistic worlds Christian's characters spend the bulk of their time in. Initially, we wanted eBoy to create a new piece for us, showcasing the cool setting (the Utah desert), the rehab facility (Video Horizons), and our big cast of characters. But our budget allowed for one character and one simple building--those pixelated worlds don't come cheap!
Still, we asked eBoy to give it a try. The early drafts were pretty bleak. The art was cool, but the whole point in commissioning eBoy was to get an over-the-top, jam-packed video game extravaganza. What we got reminded me of the smallest Lego sets you can buy, the ones with one figure and his hard hat and maybe a cactus. We were still eager to work with eBoy, so Greg and I pored over their archives and licensed a piece of art that fit our vision. That's how we ended up with this masterpiece: